Nothing to see here.
After taking a few weeks off, Square-Enix are back to finish the job with the last DLC pack for Final Fantasy XIII-2. Lightning: Requiem of the Goddess is described the “completion of Lightning’s exciting story”. This DLC can be exciting, if level grinding the same battle over and over is your idea of exciting. If you were looking forward to closing out the story of Final Fantasy XIII-2 prepare to fight Caius fifteen or twenty times first.
What you Get
Before you continue, this DLC was designed to be played after you complete the main story. If you haven’t completed the game yet, I would steer clear of this DLC and this review as they will both contain SPOILERS. After downloading this DLC you can access it from the Historia Crux entry Valhalla – ??? AF, and when you do you’ll be thrust into a battle between Lightning and Caius. You will not be able to beat Caius on your first, or even your fourth, try as the objective is to repeat this battle until you level up enough to defeat Caius.
Win or lose, Lightning will earn Crystogen points that will cause her to level up. Not using the crystarium, mind you, you’ll simply be levelling up in an arbitrary, straight line. Lightning will have access to new Paradigms, but these are just renamed versions of the ones available in the main game. After defeating Caius, you’ll fight Chaos Bahamut who will, once again, require you to level up a few times before defeating him. When you die, you’ll have to again defeat Caius each time before trying your hand at Chaos Bahamut. Annoying.
After a couple of hours of grinding, with no other options available, you’ll defeat both bosses and be rewarded with a bit of story. I won’t give away what happens, but in my opinion this ending wasn’t satisfying and was mostly as abstract and confusing as the rest of the game. Nothing further was resolved, if you ask me, so this whole endeavor is rendered pointless.
Verdict
If you enjoyed Final Fantasy XIII-2, like I did, it’s best to just let it be. Don’t bother with this DLC, it is a lazy design bent on artificially extending the amount of time you spend playing it. The reward is not worth the grinding you’ll put in, stay away.
Price: $4.99 (400 Points)
Release Date: May 15th, 2012















