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Transformers: Fall of Cybertron Review

Transformers: Fall of Cybertron

Release Date: August 21st, 2012
Genre(s): Third-Person Shooter
Publisher(s): Activision
Developer(s): High Moon Studios
Multiplayer: 12 Player Online
Co-op: 2-4 Player Online
Score
8.5/10

Transformers: Fall of Cybertron Won’t Have a Co-op Campaign

Posted by Peter Carpenter | 21 Feb 2012 |

Worst news of the year.

I hate that I am even writing this article. It kills me to not only learn of it, but to have to tell others that Transformers: Fall of Cybertron won’t have a cooperative campaign, like its predecessor, War for Cybertron, did.

WHAT????? Come on!

What is the reason for this? Well, from what we know so far, High Moon Studios have changed the way the campaign works, and instead of focusing on three characters in each level, like War For Cybertron did, each level is now focused on only one specific character, and now it doesn’t make sense to include co-op.

Transformers Fall of Cyberton Won't have a co-op campaign

You guys chill. I got this, all on my own.


 
So there is no way you can add co-op to the campaign because of that? So it wouldn’t make sense to have an OPTIONAL feature of playing co-op? Lame. There are probably hundreds of ways you could create the campaign that way and then still give players a way to play it cooperatively with their friends. I ask this question though. Does it make more sense that 1 Transformer is out there running around alone in a level, or that they would have some help with them? Especially for the Autobots who are on the losing end of the war. It would make more sense that they would stick together to fight, rather than split up.

How about this, make the single player campaign in this new format, but then add the option to allow for cooperative play, and when you have others playing with you, they just get to pick to play as certain Autobots or Decepticons, depending on which main character that level focuses on (it’s almost like this happened before, worked great and was super fun). Why is that so hard, or why does that not make sense? It’s ok to tack on co-op and it not make 100% sense. Does it make sense that Sam all of a sudden has 15 friends with him? No, but Serious Sam 3 had 16 player online co-op, and was great.

I really regret telling the guys to chill now.


 
Maybe you leave the single player campaign alone, fine it’s solo only, but you add an additional cooperative campaign. Lots of games are doing this lately and it’s a great way to not only give gamers the cooperative play they want, but tell another side of the story, or even additional backstory if needed. Don’t just toss the co-op out completely, come up with another way to do it if needed. We loved War for Cybertron and one of the main reasons was because of how much fun we had playing the campaign together. Now it’s gone. Another great co-op game bites the dust.

If you make a game that is able to be played solo, or optionally you can play with your friends, and maybe it’s not exactly 100% perfect as to why the other characters are now in the game, people aren’t going to break the game, demand a refund, hunt down the developers and leave flaming bags of poop on their doorsteps, and then never buy another game from them again. That would be ludicrous. Almost as ludicrous as taking co-op out of this game. You’ve let me down High Moon.

It’s a video game, that’s meant to be fun, not win a prize for making sense.

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  • chris

    pretty much found out after buying it and more in likely trading it in cause i wanted it for that and the muti0player and if i wanted just would of kept playing WFC online cause its the same thing, dev ruin the game

  • http://thecontrolleronline.com/ Scott Grant

    This is the worst news of the year for sure. Co-op was a big reason that WFC was so great. I hate when devs take away features and act like they’re revolutionizing the game.